![]() ![]() Most shooters and first person games are content to send you into the ruins of a society in some kind of bizarre archaeological expedition. This might be in part because Columbia is still functional when you arrive - it isn't a wasteland reminder of a golden society. It's also inextricably tied to every other part of the game. The world that Irrational has built is one of BioShock Infinite's greatest assets. But even as Irrational improved the game underneath, it's the ideas presented and questions Infinite asked that left me quiet when the game was finished. With BioShock Infinite, Irrational has created an inspired, asymmetric action game full of huge environments, smart enemies, and more tools than I could manage to play with one time through. But BioShock Infinite suggests Irrational isn't content to be known for art over gameplay a second time - or at least to let one serve as a crutch for the other. Still, BioShock has held up as a game that capitalized on the strengths of the medium that had something serious to say, and questions to ask. The last third of the game and its climactic final boss battle have seen indifference and derision. ![]() You'd almost think it was hard to follow up the original game, which has been lauded and held up as one of the few conscious, authorial pieces of mainstream art that the video game industry has produced this millennium.īioShock's mechanics and general game design were often more inspired than they were functional. It can't just be "well it's easier for the developers to have vigors in the game", obviously that's the likely reason, but there still has to be storyline justification.Even if you've tried to maintain a total media blackout on BioShock Infinite, it would have been difficult to remain ignorant of the extended, torturous development cycle it's been through, or the number of major creative personnel who have come and gone during that time. Let me know what you think about this theory, because knowing that it's the same Rapture is extremely frustrating, because it seems that there has to be a reason for the change in plasmids. Obviously this means all the advertising and such was changed after the NYE event, I'm not sure how quickly Rapture went to shit after that but I guess it could have been swapped over in the meantime. There's at least 12 months, but likely more, between Burial at Sea and Bioshock 1, so I think it could have happened over that time. Maybe reverting to the original injection-type plasmids worked in Ryan's favor somehow? Maybe it allowed him to more easily build an army of splicers to tackle Atlas and later Jack? Perhaps in order to disassociate from Fontaine (who Ryan has brainwashed his people into believing was a horrible man of no value) he changed the names and modified some of the plasmids slightly. I was pretty confused and annoyed by the replacement of plasmids, but I've come up with a theory.įontaine Futuristics were the suppliers/producers of plasmids, but when they went to shit it was Ryan who took over, and they became labelled under the Ryan Industries brand. So why then is every plasmid different? Drinkable? Why are there no advertisements for the plasmids we're familiar with from Jack's adventure? ![]() Something that annoyed me was that Ken Levine stated that this Rapture is indeed the very same Rapture we played in Bioshock 1. These plasmids, however, act very much like vigors - they a drinkable, use drinkable eve similar to salts, and share the names of vigors (Bucking Bronco, Devil's Kiss, etc). How do I extract sounds/textures/models from the game?Īs you all probably know, Rapture is filled with a number of 'new' plasmids that weren't featured in the original game. Is the Season Pass / Ultimate Rapture Edition worth it? What order should I play the games / Do I have to play all the games to understand BioShock Infinite or Burial at Sea? How do the remastered versions of the games in BioShock: The Collection compare to the originals? New to the BioShock series? Unsure if your question has been answered already? Check out the Wiki Blatant spoilers in the title or thumbnail will either be removed or auto-tagged for spoilers.įor comment spoilers: - Use >!BioShock!<, it will appear as BioShock. Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. music, architecture, font, phrases, etc.) will all be removed. Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles ![]()
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